Final Fantasy Spirit

Final Fantasy X > Dark Aeons

The Dark Aeons only appear in the Final Fantasy X-2: International version of this game, they were implemented after the North American version of the game was released and therefore are not available for north american players. The Dark Aeons are Immune to all types of status ailments.

Dark Valefor

Location: Besaid Island (Village Entrance)

Dark Valefor is the weakest Dark Aeon and is unexpectedly called by a Summoner at the entrance of Besaid Village. One or two of your characters should now have Break HP Limit, Auto-Haste and Auto-Phoenix. Break Damage Limit is strongle recommended. In order to assign Break HP limit to a piece of armour, win 30 Wings to Discovery during the Chocobo Race beneath Remiem Temple and customise a suitable piece of equipment. Make sure that all your characters' attributes are well into three digits. Dark Valefor is in the habit of using Energy Ray as his attack of choice, inflicting massive damage. Make sure you cast Auto-Life and Shell in time. You should try to intercept your oppponent's Overdrive by sending an aeon into battle beforehand. Incidentally, this tactic is also useful against the other Dark Aeons.

Dark Ifrit

Location: Sanubia Desert - West

Even from a distance, you'll spot the woman in the far north of the desert, beside the former passage to the home of the Al Bhed. Talk to her and agree to look for her child. The battle will start only if, after a brief sequence, you pay another visit to the ravine in the North. Dark Ifrit will counter all attacks, and his own attacks will inflict massive damage, as well as having a delay effect. His Overdrive is non-elemental and cannot be countered by using fire protection. As always, shield yourself by sacrificing an aeon. It would help if Tidus and Wakka happen to have Break Damage Limit at their disposal, and they should also have mastered Blitz Ace and Attack Reels Overdrive techniques.

Dark Ixion

Location: Thunder Plains - North

This aeon uses immensely powerful Lightning-type attacks, but you will not be able to counter them by using corresponding abilites. Dark Ixion will counter each attack with an attack of his own, adding the Sleep status effect. Although you can use Dispel to lift Dark ixion's Full Break effect, you'll find that only ribbon offers adequate protection. After appparently defeating Dark Ixion, you'll find yourself engaged in battle with him again almost immediately. Luckily, there's a save sphere nearby. During the second battle you'll find that Dark Ixion has lost his ability to counter. Although his attacks now cast Confuse and Break status effects, you should be able to put up with that.

Dark Shiva

Location: Macalania Temple, entrance

Dark Shiva is incredibly quick, so you'll need a very high Agility status. Her attacks dispel all positive status effects, as well a casting Beserk and Confusion. Her Heavenly Strike has the death effect, which penetrates your ribbon's protection. Her Overdrive will inflict massive amounts of damage on your three characters. If you manage to win this battle, numerous Guado Guardians will spill out of the Temple. Leave Macalania - Road for a short while and then return. You'll find you can now enter the temple and pick up a few items from the Fayth beyond the chamber. Unfortunately, on the way back you'll have to rebuild the bridge again...

Dark Bahamut

Location: Zanarkand Dome - the Beyond

Before facing Dark Bahamut, it might be a good idea to do battle with Dark Yojimbo. Use the Monster Arena to increase your chosen character's attributes: try to power some of them up to the maximum figure (255). However high your Accuracy figures, some of hits will miss their mark. Luckily, Aim will reduce the number of misses. Once Dark Bahamut's Overdrive gauge has increased for the fifth time, it will unleash Impulse, which will cast Petrification, Slow, Full Break and Delay. You'll find that conventional "proof" armour offers no protection. Casting Auto-Haste (which should always be one of your standard tactics) can prevent Slow. Dark Bahamut will also use the Impulse attack and Mega Flare Overdrive, one after another. The result is that by casting Auto-Life after Dark Bahamut's Impulse, you can look forward to being scorched by Mega Flare.

Dark Yojimbo

Location: Cavern of the Stolen Fayth

Dark Yojimbo's initial attack is always Ambush. At least one of your characters should be equipped with a weapon with First Strike to ensure that you will get the first turn. Otherwise you may be unlucky enough to run straight into a Wakizashi attack.. You'll find that Diagoor is able to cast Petrification despite Stoneproof: only Ribbon will offer protection against this Status effect. As well a significant damage, Kozuka unflicts Slow and Full Break. The Zanmato Overdive has the same effect as Wakizashi and also dispels any protection. You have no choice but to sacrifice an aeon for the greater good. After your initial triumph, Dark Yojimbo's summoner will retreat towards the exit. Follow him in order to start the next battle; from now on you don't have to worry about being Ambushed. You can even save your game in the interim. However, if you load a saved game the battle will start again with the first encounter. This means that you can keep defeating Dark Yojimbo until you have all the equipment you need. This episode will only reach its conclusion once you have recorded five victories in a row.

Dark Anima

Location: Gagazet - Mountain Gate

First, you'll have to compete the first trial in the Mountain Cave (target throwing with Wakka) again, and this time the conditions are considerabley tougher! Only then will Dark Anima appear at the entrance to Mt.Gagazet. Its attacks will cause Posion, stone, Zombie and Curse. Pain will cause instant Death, and Mega-Graviton will cause various effects plus damage inflicted on all all attackers. In order to have have any chance, you'll have to power your characters' attributes to the maximum. You'll still have to use Aim to score a hit, and of course you'll have to sacrfice your Aeons.

Dark Magus Sisters

Location: Mushroom Rock

Try to defeat one sister after the other. Start with Dark Mindy, since she will unleash Passado. Luckily, she also has the lowest HP level. Once again, you'll find attack Reels and Blitz Ace come in handy. Dark Sandy's Razzia attack will dispel Auto-Life and will reduce your Defence figure to zero. If only one of the sisters' Overdrive guage is full she will be unable to unleash a Delta Attack and instead use Mega-Graviton.

Penance

Location: Airship

Once you've disposed of all the Dark aeons, the ultimate opponent will appear: Penance. You can simple select the creature as the Airship's next flight destination. Unless you feel like relying on Yojimbo, this battle will be very protracted. You'll need luck levels over 120 and HP levels over 40,000. Your other attributes should be at the maximum 255. It is vital to deal with Penance's arms to prevent him using Judgement Day. Once you've disposed of the arms, you'll have to deal with the torso. If you have a bit of breathing space, use Healing Water to restore your heroes' HP, Quick Hit to attack the creature's torse and Twin Stars or Three Stars to minimise MP consumption.