Final Fantasy Spirit

Final Fantasy XSpecial Abilities

Ability Effect
Steal The character steals an item. The chances are halved each time.
Use The character uses a special item.
Flee Allows a character to attempt leaving the battle.
Pray All characters HP are partially restored.
Cheer All characters Strength & Defense are uped by 1, (Limit of 5 with repeated use.)
Aim All characters Accuracy is uped by 1, (Limit of 5 with repeated use.)
Focus All characters Magic & Magic Defense is uped by one point. (Limit of 5 with repeated use.)
Reflex All character's Evasion is uped by 1. (Limit of 5 with repeated use.)
Luck All characters Luck is uped by 1, (Limit of 5 with repeated use.)
Jinx All opponents Luck is lowered by 1. (Limit of 5 with repeated use.)
Lancet The character takes HP & MP from the opponent. (Kimhari can learn new enemy skills.)
Guard A player takes all attacks for others for one turn.
Sentinel A player intercepts all physical attacks on your party for one turn. (Damage is halved.)
Spare Change The character throws up to 100,000 Gil at an opponent. This inflicts damage equal to 10% of the Gil thrown at the opponent.
Threaten The character puts the Threaten status effect on an opponent.
Provoke Puts the provoke effect on an opponent.
Entrust This allows the character to give their current overdrive gauge to another party member.
Copycat A player copies the same move of a previous action. (No Overdrives, Summoning, etc..)
Doublecast Allows you to cast 2 black magic spells. (You still need the MP.)
Bribe You bribe an opponent with Gil to leave battle and give you items. Amount of usually determined by opponents HP.
Pilfer Gil Your character takes Gil from an opponent.
Quick Pockets The "item" command can be used and your opponent will have short recovery time.