| Ability |
Effect |
| Steal |
The character steals an item. The chances
are halved each time. |
| Use |
The character uses a special item. |
| Flee |
Allows a character to attempt leaving the
battle. |
| Pray |
All characters HP are partially restored. |
| Cheer |
All characters Strength & Defense are
uped by 1, (Limit of 5 with repeated use.) |
| Aim |
All characters Accuracy is uped by 1, (Limit
of 5 with repeated use.) |
| Focus |
All characters Magic & Magic Defense
is uped by one point. (Limit of 5 with repeated use.) |
| Reflex |
All character's Evasion is uped by 1. (Limit
of 5 with repeated use.) |
| Luck |
All characters Luck is uped by 1, (Limit
of 5 with repeated use.) |
| Jinx |
All opponents Luck is lowered by 1. (Limit
of 5 with repeated use.) |
| Lancet |
The character takes HP & MP from the opponent. (Kimhari can learn
new enemy skills.)
|
| Guard |
A player takes all attacks for others for
one turn. |
| Sentinel |
A player intercepts all physical attacks
on your party for one turn. (Damage is halved.) |
| Spare Change |
The character throws up to 100,000 Gil at
an opponent. This inflicts damage equal to 10% of the Gil thrown at the
opponent. |
| Threaten |
The character puts the Threaten status effect
on an opponent. |
| Provoke |
Puts the provoke effect on an opponent. |
| Entrust |
This allows the character to give their
current overdrive gauge to another party member. |
| Copycat |
A player copies the same move of a previous
action. (No Overdrives, Summoning, etc..) |
| Doublecast |
Allows you to cast 2 black magic spells.
(You still need the MP.) |
| Bribe |
You bribe an opponent with Gil to leave
battle and give you items. Amount of usually determined by opponents HP. |
| Pilfer Gil |
Your character takes Gil from an opponent. |
| Quick Pockets |
The "item" command can be used
and your opponent will have short recovery time. |