Final Fantasy Spirit

Final Fantasy XI > Jobs > Bard

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Bard Description
A bright tune to soothe a party's wounds... A brisk march to raise a party's spirits... A forbidden chant to weaken a party's foes... The bards of Vana'diel use music as their weapon.
Job Abilities
Name Level Duration Recast Description
Soul Voice 1 1 Minute 2 Hours Doubles the effectiveness of your songs
Job Traits
Name Level Description
Resist Silence I 5 Increased resistance against silence spells.
Resist Silence II 25 Increased resistance against silence spells.
Resist Silence III 45 Increased resistance against silence spells.
Songs
Name Level Attribute Skill Recast Description
Knight's Minne I 1 Earth Song 24 Seconds Increases the group's defense.
Valor Minuet 3 Fire Song 24 Seconds Increases the group's attack.
Army's Paeon I 5 Light Song 24 Seconds Increases the hit point regeneration of group members.
Foe Requiem 7 Darkness Song 24 Seconds Causes the enemy to take damage
Herb Pastoral 9 Water Song 24 Seconds Increases the group's defense against poison
Light Threnody 10 Darkness Song 24 Seconds Reduces an enemy's resistance against light.
Sword Madrigal 11 Light Song 24 seconds Increases attack accuracy of the party.
Dark Threnody 12 Light Song 24 seconds Reduces the enemy's resistance to dark spells.
Sheepfoe Mambo 13 Wind Song 24 Seconds Increases the evasion rate of the group members.
Earth Threnody 14 Wind Song 24 Seconds Lowers the target's resistance to earth attacks.
Army's Paeon II 15 Light Song 24 Seconds Increases the group member's hit point regeneration
Foe Lullaby 16 Light Song 24 Seconds Puts the target to sleep.
Water Threnody 16 Thunder Song 24 Seconds Lowers the target's resistance to water attacks.
Foe Requiem II 17 Light Song 24 Seconds Causes damage to the enemy
Wind Threnody 18 Ice Song 24 Seconds Lowers the target's resistance to wind attacks.
Scop's Operetta 19 Wind Song 24 Seconds Increases the party member's resistance to silence spells.
Fire Threnody 20 Water Song 24 Seconds Lowers the target's resistance to fire attacks.
Knight's Minne II 21 Earth Song 24 Seconds Increases the defense of the group members.
Enchanting Etude 22 Light Song 24 Seconds Group members gain additional charisma
Ice Threnody 22 Fire Song 24 Seconds Decreases the target's resistance to ice attacks.
Valor Minuet II 23 Fire Song 24 seconds Increases attack for party members.
Lightning Threnody 24 Earth Song 24 Seconds Decreases the target's resistance to thunder attacks.
Spirited Etude 24 Water Song 24 Seconds Group members gain additional mind points.
Mage's Ballad 25 Light Song 24 Seconds Increases the mana regeneration of the group.
Learned Etude 26 Ice Song 24 Seconds Group members gain additional intelligence.
Horde Lullaby 27 Light Song 24 Seconds Puts multiple targets to sleep.
Quick Etude 28 Wind Song 24 Seconds Party members gain additional agility
Advancing March 29 Light Song 24 Seconds Group members attack at a faster rate.
Vivacious Etude 30 Earth Song 24 Seconds Group members gain additional vitality
Hunter's Prelude 31 Light Song 24 Seconds Target group members get additional accuracy for ranged attacks.
Dextrous Etude 32 Thunder Song 24 Seconds Group members gain additional dexterity
Magic Finale 33 Darkness Song 24 Seconds Removes buffs on a monster.
Fowl Aubade 33 Light Song 24 Seconds Group members become more resistant to sleep spells.
Sinewy Etude 34 Fire Song 24 Seconds Group members gain additional strength
Army's Paeon III 35 Light Song 24 Seconds Increases the group member's hit point regeneration
Light Carol 36 Light Song 24 Seconds Increases the group's resistance to light spells.
Foe Requiem III 37 Light Song 24 Seconds Causes damage to the target.
Earth Carol 38 Light Song 24 Seconds Increases the group member's resistance to earth spells.
Battlefield Elegy 39 Light Song 24 Seconds Decreases the target's attack rate
Water Carol 40 Water Song 24 Seconds Increases the group member's resistance to water spells.
Knight's Minne III 41 Earth Song 24 Seconds Increases the defense of the group.
Wind Carol 42 Light Song 24 Seconds Increases the group member's resistance to wind spells.
Valor Minuet III 43 Fire Song 24 Seconds Increases the attack of the party menbers.
Fire Carol 44 Light Song 24 Seconds Increases the group member's resistance to fire attacks
Army's Paeon IV 45 Light Song 24 Seconds Gradually heals HP of party members.
Ice Carol 46 Ice Song 24 Seconds Increases the party member's resistance to Ice spells.
Foe Requiem IV 47 Ice Song 24 Seconds Causes damage to the target.
Lightning Carol 48 Thunder Song 24 Seconds Increases the party member's resistance to thunder spells.
Goblin Gavotte 49 Light Song 24 Seconds Increases the party member's resistance to bind spells.
Dark Carol 50 Darkness Song 24 Seconds Increases the party member's resistane to Dark spells.
Blade Madrigal 51 Thunder Song 24 Seconds Increases the party member's hit percentage.
Chocobo Hum 52 Light Song 24 seconds Increases party member's resistance to paralysis.
Dragonfoe Mambo 53 Wind Song 24 Seconds Increases the party member's ability to evade blows.
Gold Capriccio 54 Light Song 24 Seconds Increases the party member's resistance to petrification spells.
Mage's Ballad II 55 Light Song 24 Seconds Increases the mana point regeneration of the group.
Shining Fantasia 56 Darkness Song 24 Seconds Increases the group's resistance to Blind attacks.
Foe Requiem V 57 Light Song 24 Seconds Causes damage to the target.
Carnage Elegy 59 Light Song 24 Seconds Slows the rate of attack of the target.
Victory March 60 Light Song 24 Seconds Hastens the rate of attack of all party members.
Knight's Minne IV 61 Earth Song 24 Seconds Increases the defense of the party.
Bewitching Etude 62 Light Song 24 Seconds Increases the charisma of the party.
Valor Minuet IV 63 Fire Song 24 Seconds Increases the attack of the party menbers.
Logical Etude 64 Light Song 24 Seconds Increases the Mind of the party members.
Sage Etude 66 Light Song 24 Seconds Increases the Intelligence of party members.
Foe Requiem VI 67 Light Song 24 Seconds Causes damage to the target.
Swift Etude 68 Light Song 24 Seconds Increases the Agility of the party members.
Puppet's Operetta 69 Light Song 24 Seconds Increases the party's tolerance to calm spells.
Vital Etude 70 Light Song 24 Seconds Increases the Vitality of party members.
Goddess's Hymnus 71 Light Song 24 Seconds Grants Reraise to party members within area of effect.
Archer's Prelude 71 Light Song 24 Seconds Enhances target party member's ranged attack accuracy.
Uncanny Etude 72 Light Song 24 Seconds Enhances target party member's Dexterity.
Warding Round 73 Light Song 24 Seconds Enhances resistance against curse for party members
Chocobo Mazurka 73 Light Song 24 Seconds Increases movement speed for party members within area of effect.
Herculean Etude 74 Light Song 24 Seconds Enhances target party member's Strength.
Maiden's Virelai 75 Light Song 24 Seconds Charms an enemy.

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