Final Fantasy Spirit

Final Fantasy XI > Jobs > Red Mage

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Red Mage Description
These fighter-mages can utilize both black and white magic, as well as the arts of the sword.
Job Abilities
Name Level Duration Recast Description
Chain Spell 1 30 Seconds 2 Hours Reduces the recast time between spells.
Convert 40 N/A 10 Minutes Switches your mana and hit point pools.
Job Traits
Name Level Description
Resist Petrify 10 You gain an innate bonus to Resist Petrification.
Fast Cast 15  
Magic Attack Bonus I 20 Increases the damage of offensive spells.
Magic Defense Bonus I 25 Increases magical defense.
Resist Petrify II 30 You gain an innate bonus to Resist Petrification.
Clear Mind 31 Increases base mana regeneration to 15 MP while resting.
Fast Cast II 35  
Magic Attack Bonus II 40 Increases the damage of offensive spells.
Magic Defense Bonus II 45 Increases magical defense.
Resist Petrify III 50  
Clear Mind II 53 Increased base mana regeneration to 18 MP while healing
Fast Cast III 55  
Magic Attack Bonus III 60 Increases the damage of offensive spells.
Resist Petrify IV 60  
Magic Defense Bonus III 65 Increases magical defense.
Clear Mind III 75 Increased base mana regeneration to 21 MP while healing
Spell:
Name Level Attribute Skill MP Recast Description
Dia I 1 Light Enfeebling 7 5 Seconds Inflicts light damage over time on the target and lowers its defense.
Cure I 3 Light Healing 8 5 Seconds Heals a small amount of HP of the target.
Stone I 4 Earth Elemental 9 6.5 Seconds Minor Earth Attack
Barstone 5 Wind Enhancing 6 - Gives caster earth resistance
Poison 5 Water Enfeebling 5 5 Seconds Causes minor poison damage over time
Paralyze 6 Ice Enfeebling 6 10 Seconds Paralyzes the target for a short duration
Protect I 7 Light Enhancing 9 5 Seconds Lightly increases the physical defense of the target.
Barsleep 7 Light Enhancing 7 10 Seconds Increase target's defense against sleep spells.
Blind 8 Darkness Enfeebling 5 10 Seconds Blinds the enemy, reducing his attack hit percentage.
Water I 9 Water Elemental 13 8 Seconds Minor Water Attack
Barwater 9 Thunder Enhancing 9 10 Seconds Increases target's defense against water attacks.
Barpoison 10 Thunder Enhancing 9 10 Seconds Increases the target's defense against poison.
Bio I 10 Darkness Darkness 15 5 Seconds Does minor damage over time and decreases target's attack.
Bind 11 Ice Enfeebling 8 40 Seconds Roots the enemy in place so he can't move.
Aquaveil 12 Water Enhancing 12 10 Seconds Avoids casting interruptions, increasing casting efficiency.
Barparalyze 12 Fire Enhancing 11 10 Seconds Increases the target's defense against paralysis.
Slow 13 Earth Enfeebling 15 20 Seconds Target is slowed
Baraero 13 Ice Enhancing 9 10 Seconds Increases the target's defense against wind attacks.
Aero 14 Wind Elemental 18 9 Seconds Minor Wind Attack
Cure II 14 Light Healing 24 5 Seconds Heals a medium amount of the target's HP
Deodorize 15 Wind Enhancing 10 8 Seconds Target will not be smelled by the enemy, making him less likely to be attacked.
Diaga I 15 Light Enfeebling 12 6 Seconds Inflicts light damages on targets within range and lowers their defense
Enthunder 16 Thunder Enhancing 12 10 Seconds Adds Thunder Damage to your weapon
Shell 17 Light Enhancing 18 5 Seconds Small Increase to target's magic defense.
Barfire 17 Water Enhancing 9 10 Seconds Increases the target's defense against fire.
Silence 18 Wind Enfeebling 16 10  
Barblind 18 Light Enhancing 13 10 Seconds Increases the target's defense against darkness.
Enstone 18 Earth Enhancing 12 10 Seconds Adds Earth Damage to your Weapon
Fire I 19 Fire Elemental 24 10 Seconds Minor Fire Attack
Sneak 20 Wind Enhancing 12 10 Seconds Allows target to move silently.
Blaze Spikes 20 Fire Enhancing 8 10 Seconds Engulfs the target in an armor of fire
Enaero 20 Wind Enhancing 12 10 Seconds Adds Wind Damage to your weapon
Gravity 21 Wind Enfeebling 24 1 Minute Weighs an enemy down, lowering its movement speed and evasion.
Barblizzard 21 Fire Enhancing 9 10 Seconds Increases the target's defense against ice attacks.
Regen I 21 Light Enhancing 15 12 seconds Buff that regenerates 5 HP every 3 seconds
Enblizzard 22 Ice Enhancing 12 10 Seconds Adds Ice Damage to your weapon
Barsilence 23 Ice Enhancing 15 10 Seconds Increases the target's defense against silence spells.
Blink 23 Wind Enhancing 20 10 Seconds Makes the target harder to hit, increasing the chance of evading damage.
Blizzard I 24 Ice Elemental 30 11.5 Seconds Minor Ice Attack
Enfire 24 Fire Enhancing 12 10 Seconds Adds Fire Damage to your weapon
Invisible 25 Wind Enhancing 15 10 Seconds Target becomes invisible.
Sleep 25 Darkness Enfeebling 19 30 Seconds Puts the target to sleep
Barthunder 25 Earth Enhancing 9 10 Seconds Increases the target's defense against tlightning attacks.
Cure III 26 Light Healing 46 5.5 Seconds Heals a large amount of the target's HP
Enwater 27 Water Enhancing 12 10 Seconds Adds Water Damage to your weapon
Protect II 27 Light Enhancing 28 5 Seconds Increases the Physical Defense of the target.
Thunder I 29 Thunder Elemental 37 13 Seconds Thunder Attack
Dia II 31 Light Enfeebling 59 6 Seconds Inflicts damage on the target and lowers its defense.
Dispel 32 Darkness Enfeebling 25 10 Removes one buff from a mob
Phalanx 33 Light Enhancing 21   Gives you a certain amount of damage resistance.
Stoneskin 34 Earth Enhancing 29 10 Seconds Decreases the amount of damage the target takes in battle.
Stone II 35 Earth Elemental 43 14.5 Seconds Earth Attack
Bio II 36 Darkness Darkness 66 5 Seconds Does damage over time and decreases the target's attack
Shell II 37 Light Enhancing 37 5 Seconds Medium Increase to Target's Magic Defense
Raise I 38 Light Healing 150 60 Seconds Raises the target from dead and restores 25% of lost experience.
Barvirus 39 Water Enhancing 25 10 Seconds Increases defense against Virus.
Ice Spikes 40 Ice Enhancing 16   Covers you with magical ice spikes. Enemies that hit you take ice damage.
Water II 40 Water Elemental 51 16 Seconds Water Attack
Refresh 41 Water Healing 40 20 Seconds Target regains 3 mana points every 3 second. Lasts 150 Seconds.
Barpetrify 43 Wind Healing 20 10 Seconds Increases the target's defense against petrification.
Aero II 45 Wind Elemental 59 17 Seconds Wind Attack
Sleep II 46 Darkness Enfeebling 29 - Puts an enemy to sleep.
Poison II 46 Water Enfeebling 38 5 Seconds Causes major poison damage over time
Protect III 47 Light Enhancing 46 5.5 Seconds Greatly Increases the physical defense of the target
Haste 48 Wind Enhancing 40 20 Seconds Increases attack speed of the target.
Cure IV 48 Light Healing 96 6 Seconds Heals a giant amount of the target's HP
Fire II 50 Fire Elemental 68 28.5 Seconds Fire Attack
Blizzard II 55 Ice Elemental 77 20 Seconds Ice Attack
Shell III 57 Light Enhancing 56 5 Seconds Large Increase to target's magic defense.
Thunder II 60 Thunder Elemental 86 21 Seconds Major Thunder Attack
Shock Spikes 60 Thunder Elemental 24 10 Seconds Engulfs the target in an armor of lightning
Dia III 61 Light Enfeebling 112 7 Seconds Deals light elemental damage to an enemy and gradually lowers its defense.
Bio III 62 Darkness Darkness 110 - Major damage over time and decreases target's attack
Protect IV 63 Light Enhancing 65 5.5 seconds Significantly Increases the physical defense of the target
Stone III 65 Earth Elemental 92 0 Seconds Major Earth Attack
Water III 67 Water Elemental 98 0 Seconds Major Water Attack
Shell IV 68 Light Enhancing 56 5 seconds Very Large Increase to target's magic defense.
Aero III 69 Wind Elemental 106 0 Seconds Major Wind Attack
Fire III 71 Fire Elemental 113 0 Seconds Major Fire Attack
Blizzard III 73 Ice Elemental 120 0 Seconds Major Ice Attack
Thunder III 75 Thunder Elemental 128 - Deals lightning damage to an enemy.

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