Final Fantasy Spirit

Final Fantasy XI > Jobs > White Mage

Section Links

White Mage Description
By using recovery spells, white mages can ensure a party's survival.
Job Abilities
Name Level Duration Recast Description
Benediction 1 N/A 2 Hours Restores a large amount of Hit Points to each group member
Divine Seal 15 N/A 10 Minutes Next healing spell will have increased power.
Job Traits
Name Level Description
Magic Defense Bonus I 10 Increases magical defense.
Clear Mind 20 Increases base mana regeneration to 15 MP while resting.
Regeneration 25 Hit Points regenerate faster and also while standing.
Magic Defense Bonus II 30 Increases magical defense.
Clear Mind II 35 Increased base mana regeneration to 18 MP while healing
Divine Veil 50 Enhances the effect of the job ability Divine Seal. When cast after using Divine Seal, the effect area for spells that remove status ailments will increase from a single target to a small radius.
Magic Defense Bonus III 50 Increases magical defense.
Clear Mind III 50 Increased base mana regeneration to 21 MP while healing
Clear Mind IV 65 Increased base mana regeneration while healing
Magic
Name Level Attribute Skill MP Duration Recast Description
Cure I 1 Light Healing 8 N/A 5 Seconds Heals a small amount of HP of the target.
Dia I 3 Light Enfeebling 7 N/A 5 Seconds Inflicts light damage over time on the target and lowers its defense.
Paralyze 4 Ice Enfeebling 6 N/A 10 Seconds Paralyzes the target for a short duration
Banish I 5 Light Divine 15 N/A 15 Seconds Inflicts a small amount of holy damage upon the target.
Barstonra 5 Wind Enhancing 12 N/A 10 seconds Increases the earth resistance of party members
Poisona 6 Light Healing 8 N/A 5 Seconds Cures Poison
Protect I 7 Light Enhancing 9 N/A 5 Seconds Lightly increases the physical defense of the target.
Protectra I 7 Light Enhancing 9 N/A 15 Seconds Lightly increases the physical defense of the party
Barsleepra 7 Light Enhancing 14 N/A 10 Seconds Increases group's defense against sleep spells.
Paralyna 9 Light Healing 12 N/A 5 Seconds Cures the target's paralysis
Barwatera 9 Thunder Enhancing 18 N/A 10 Seconds Increases group's defense against water attacks.
Aquaveil 10 Water Enhancing 12 N/A 10 Seconds Avoids casting interruptions, increasing casting efficiency.
Barpoisonra 10 Thunder None 18 N/A 10 seconds Increases the poison resistance of party members.
Cure II 11 Light Healing 24 N/A 5 Seconds Heals a medium amount of the target's HP
Barparalyzra 12 Fire Enhancing 22 N/A 10 Seconds Increases the group's defense against paralysis.
Slow 13 Earth Enfeebling 15 N/A 20 Seconds Target is slowed
Baraera 13 Wind Enhancing 12 N/A - Increases the wind resistance of party members.
Blindna 14 Light Healing 16 N/A 10 Seconds Cures Blindness
Deodorize 15 Wind Enhancing 10 N/A 8 Seconds Target will not be smelled by the enemy, making him less likely to be attacked.
Silence 15 Wind Enfeebling 16 N/A 10 -
Banishga I 15 Light Divine 41 N/A 30 Seconds Inflicts a small amount of holy damage upon all targets in range
Curaga 16 Light Healing 60 N/A 10 Seconds Cures a small amount of hit points for each party member in range.
Barfira 17 Water Enhancing 12 N/A 10 Seconds Increases the group's defense against fire attacks.
Shell 17 Light Enhancing 18 N/A 5 Seconds Small Increase to target's magic defense.
Shellra I 17 Light Enhancing 18 N/A 15 Seconds Small Increase to the magic defense of all party members.
Diaga I 18 Light Enfeebling 12 N/A 6 Seconds Inflicts light damages on targets within range and lowers their defense
Barblindra 18 Light Enhancing 26 N/A 10 Seconds Increases the group's defense against darkness.
Silena 19 Light Healing 16 N/A 5 Cures target's silence status.
Blink 19 Wind Enhancing 20 N/A 10 Seconds Makes the target harder to hit, increasing the chance of evading damage.
Sneak 20 Wind Enhancing 12 N/A 10 Seconds Allows target to move silently.
Barblizzara 21 Fire Enhancing 18 N/A 10 Seconds Increases the group's defense against ice attacks.
Regen I 21 Light Enhancing 15 60 seconds 12 seconds Buff that regenerates 5 HP every 3 seconds
Cure III 21 Light Healing 46 N/A 5.5 Seconds Heals a large amount of the target's HP
Barsilencera 23 Ice Enhancing 30 N/A 10 Seconds Increases the party's defense against silence spells.
Invisible 25 Wind Enhancing 15 N/A 10 Seconds Target becomes invisible.
Raise I 25 Light Healing 150 N/A 60 Seconds Raises the target from dead and restores 25% of lost experience.
Barthundra 25 Earth Enhancing 18 N/A 0 Seconds Increases the group's defense against thunder attacks
Protectra II 27 Light Enhancing 28 N/A 16 Seconds Increases the physical defense of the party
Protect II 27 Light Enhancing 28 N/A 5 Seconds Increases the Physical Defense of the target.
Stoneskin 28 Earth Enhancing 29 N/A 10 Seconds Decreases the amount of damage the target takes in battle.
Cursna 29 Water Healing 30 N/A 10 Seconds Removes the curse status from party members in range.
Banish II 30 Light Divine 74 N/A 21 Seconds Inflicts holy damage upon the target
Curaga II 31 Light Healing 120 N/A 10 Seconds Cures a medium amount of the HP of each member of the party in range.
Erase 32 Light Healing 18 N/A - Removes one negative magical effect on the target.
Reraise 33 Light Healing 127 1 hour 60 seconds You will be given the option to raise yourself when you are killed in a battle.
Viruna 34 Light Healing 48 N/A 5 Seconds Cures Virus Status.
Teleport-Holla 36 Light Enhancing 75 N/A 10 Seconds Teleports party members with Holla gate crystal to Crag of Holla in La Theine Plateau.
Teleport-Mea 36 Light Enhancing 75 N/A 10 Seconds Teleports party members with Mea gate crystal to the Crag of Mea in Tahrongi Canyon.
Teleport-Dem 36 Light Enhancing 75 N/A 10 Seconds Teleports party members with Dem gate crystal to Crag of Dem in Konschtat Highlands.
Dia II 36 Light Enfeebling 59 N/A 6 Seconds Inflicts damage on the target and lowers its defense.
Shell II 37 Light Enhancing 37 N/A 5 Seconds Medium Increase to Target's Magic Defense
Shellra II 37 Light Enhancing 37 N/A 15 Seconds Medium increase to magic defense of your party members.
Teleport-Altep 38 Wind None 0 N/A 10 seconds Teleports party members with Altepa gate crystal to East Altepa Desert.
Teleport-Yhoat 38 Wind Enhancing 100 N/A 10 seconds Teleports the party members with Yhoator crystal to Yhoator Jungle.
Stona 39 Light Healing 40 N/A 5 Seconds Cures petrification status.
Barvira 39 Water Enhancing 50 N/A 10 Seconds Increases group's defense against Virus.
Haste 40 Wind Enhancing 40 N/A 20 Seconds Increases attack speed of the target.
Banishga II 40 Light Divine 127 N/A 31 Seconds Inflicts holy damage upon all targets in range
Cure IV 41 Light Healing 96 N/A 6 Seconds Heals a giant amount of the target's HP
Teleport-Vahzl 42 Light Enhancing 100 N/A 10 Seconds Teleports party members with the Vahzl gate crystal to Xarcabard.
Barpetra 43 Wind Healing 40 N/A 10 Seconds Increases the group's defense against petrification.
Regen II 44 Light Enhancing 36 60 seconds 15 seconds Heals 12 HP every 3 seconds.
Flash 45 Light Divine 25 N/A 40 Seconds Temporarily blinds an enemy, greatly lowers its accuracy
Protect III 47 Light Enhancing 46 N/A 5.5 Seconds Greatly Increases the physical defense of the target
Protectra III 47 Light Enhancing 46 N/A 0 Seconds Increases the physical defense of the party
Holy 50 Light Divine 100 N/A 60 Seconds Inflicts holy damage upon the target.
Curaga III 51 Light Healing 127 N/A - Heals large amount of HP of Party Members.
Raise II 56 Light Healing 127 N/A 0 Seconds Raises the target from the dead and restores 75% of lost experience.
Shellra III 57 Light Enhancing 56 N/A 15 Seconds Large increase in magic defense for your group members.
Shell III 57 Light Enhancing 56 N/A 5 Seconds Large Increase to target's magic defense.
Reraise II 60 Light Healing 175 N/A - Raises the caster from the dead.
Cure V 61 Light Healing 127 N/A 0 Seconds Heals a significant amount of the target's HP.
Protectra IV 63 Light Enhancing 65 N/A 0 Seconds Greatly increases the physical defense of the party.
Protect IV 63 Light Enhancing 65 N/A 5.5 seconds Significantly Increases the physical defense of the target
Banishga III 65 Light Divine 127 N/A 0 Seconds Inflicts significant holy damage upon all targets in range.
Banish III 65 Light Divine 96 N/A 45 Seconds Inflicts significant holy damage upon the target
Regen III 66 Light Enhancing 0 60 seconds 15 seconds Heals 18 HP every 3 seconds.
Shellra IV 68 Light Enhancing 56 N/A 15 Very Large increase in magic defense for your group members.
Shell IV 68 Light Enhancing 56 N/A 5 seconds Very Large Increase to target's magic defense.
Dia III 69 Light Enfeebling 112 2 seconds 7 Seconds Deals light elemental damage to an enemy and gradually lowers its defense.
Raise III 70 Light Healing 250 N/A 60 Raises the target from the dead and restores 99% of lost experience.
Curaga IV 71 Light Healing 240 N/A - Restores 360 HP to all party members within area of effect.
Reraise III 75 Light Enhancing 0 N/A - Grants you the effect of Raise III when you are KO'd.

Related News